These major gaming titles are not popular among Apple iPhone and iPad users, report claims

Apple has been working to attract major game developers to iOS since launching the iPhone 15 Pro with the A17 Pro chip, its first chipset that comes with hardware-accelerated ray-tracing. Major AAA titles like Resident Evil Village and Assassin’s Creed Mirage are now available on the App Store. However, a recent report indicates that these games haven’t been particularly popular among iPhone and iPad users.

Demand for AAA games is lower on mobile devices

According to a report by Appfigures (via MobileGamer.biz), the demand for AAA games on mobile devices is lower than anticipated.The report describes iOS games as “commercial failures” and suggests that Apple may have paid companies like Ubisoft and Capcom to port their titles to the iPhone to showcase the hardware of their latest devices.
Appfigures data reveals that Assassin’s Creed Mirage has had over 123,000 downloads since its launch in early June, but fewer than 3,000 people have paid $49.99 to unlock the full game. The report notes that daily downloads have already dropped to an average of under 3,000, a stark contrast to free-to-play mobile games.
For comparison, Assassin’s Creed Rebellion, a game designed for mobile, achieved nearly 2 million downloads in the same period and generated 612% more revenue than Assassin’s Creed Mirage.

Resident Evil 4, released for iOS in December, is also experiencing low download numbers. The game has been installed 357,000 times, but only 7,000 users have paid $29.99 to unlock the full version. Similarly, for Resident Evil Village, approximately 5,750 users have paid $15.99 to access the full game.

Simpler games may be more popular among mobile users

iPhones and other smartphones face challenges with AAA games due to touch controls, small screens, and hardware limitations which only support the latest models. Additionally, the higher prices of these games deter users accustomed to cheaper mobile apps, resulting in limited interest despite the impressive performance on iOS.
Appmagic’s head of content Andrei Zubov also claims that smartphone users prefer casual mobile games. He believes that these games are usually made with touch controls in mind and are “suited for shorter play sessions.”
Zubov said: “Looking at the top-performing mobile premium games, we can see that many are originally indie titles. These games typically feature simpler controls, prioritize unique art styles over high-end graphics, and are suited for shorter play sessions. These are the usual attributes of successful free-to-play mobile games,”

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